![]() ![]() The game speaks of rebirth, of beginnings and endings and stories. ![]() It’s an adventure that speaks to many of the strengths of its predecessors while stumbling through other key efforts. ![]() Now, a month ahead of expected delivery dates (fancy that!), we have the first episode of Dreamfall Chapters. In early 2013, the clamour was answered with a Kickstarter campaign run by the series’ creator and his mix of faces old and new. From what I’ve gathered, the previous title closed in a way that stoked a burning hunger for continuation with a few cliff hangers. I hear praise lavished upon the writing, the characters, the lovely lore built into the world. Interesting story regarding dreams and oppressive regime aside, this is a bad game.The previous two The Longest Journey titles are remembered by many with passionate fondness. Unless you’re after an extremely stately, mind numbingly dull adventure with pretty environments, you’re not gonna get much from this badly written garbage. The animation is quite awkward too, with some secondary extras walking by at an eye watering 2 frames per second, further dampening the experience. The character models wouldn’t come close to pushing the last gen to its limits, let alone current systems. The only thing Dreamfall Chapters has going for it is it’s aesthetic. For every good thing about Dreamfall, just as it starts getting interesting, there’s about seven bad things dragging it back down (Shitbot, I’m looking at you, you annoying, aptly titled, enjoyment eradicating, piece of crap). Its pacing is all over the shop, and annoying, unavoidable interactions quickly take their toll. It has some wonderful environments, and there’s a great story in there too, but the execution is arse about tit, turning it into an uninteresting experience. The worst thing about Dreamfall however, is the potential. Chock full of unnecessary swearing and rubbish quips, all with the delivery of Krusty the Klown recording sound-bites for his talking doll. There’s dialogue interactions almost everywhere you turn, and they feel like they’ve been written by a 12 year old. Its monotonous, bubbly, uni accent really drags down the absolute barrage of dialogue the game contains, and that’s just the main character. There’s no change in tone for any of the dialogue whatsoever. Dreamfall’s lead reads the script with all the enthusiasm and articulation of a 5 year old doing their school play. People tend to look to the likes of Resident Evil’s first instalment for an example of rubbish VO work, however that at least managed to convey a tone. One of the most striking things about Dreamfall is the terrible voice acting. Things soon start to wane however, as gameplay makes way for dialogue, and that’s where the game starts to come apart. ![]() Things start off quite interesting, being introduced to the realms of reality and dream worlds, setting things up quite well, taking the player from one realm and situation to another. If Life is Strange is the favourite child, Dreamfall Chapters is the bumbling black sheep, getting in from a night out trying not to wake the whole house, only the more it tries, the worse things get. However, genre seems to be the only positives they share. So it’s good to see another game come along in that style. Thanks to the likes of the Telltale episodic games and Life is Strange, the 3rd person style interactive adventure has become quite the popular genre, with the latter being one of the better games of the last few years. Deep Silver – Red Thread Games – Funcom – Xbox One, PS4 (version tested) & PC 1 Player ![]()
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